Wiki Page Content

Differences between revisions 1 and 6 (spanning 5 versions)
Revision 1 as of 2013-12-05 13:08:45
Size: 1724
Comment: Initial commit
Revision 6 as of 2014-03-02 13:54:05
Size: 2106
Comment: Updated.
Deletions are marked like this. Additions are marked like this.
Line 1: Line 1:
## page was renamed from SDL_GameControllerAddMappingsFromFile
Line 8: Line 9:
= SDL_GameControllerAddMappingsFromFile =
Load a set of [[CategoryGameController|Game Controller]] mappings from a file, filtered by the current SDL_GetPlatform()
A community sourced database of controllers is available [[https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt|here|target="_blank"]]
= SDL_GameControllerAddMappingsFromRW =
Use this function to load a set of [[CategoryGameController|Game Controller]] mappings from a seekable SDL data stream (memory or file), filtered by the current [[SDL_GetPlatform]]().
A community sourced database of controllers is available [[https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt|here|target="_blank"]] (on GitHub).
Line 17: Line 18:
int SDL_GameControllerAddMappingsFromFile(const char* filename) int SDL_GameControllerAddMappingsFromRW(SDL_RWops* rw,
                                        
int        freerw)
Line 22: Line 24:
||'''filename'''||the name of the database you want to load|| ||'''rw'''||the data stream for the mappings to be added||
||'''freerw'''||non-zero to close the stream after being read||
Line 26: Line 29:
Returns the number of mappings added, -1 on error; call [[SDL_GetError]]() for more information. Returns the number of mappings added or -1 on error; call [[SDL_GetError]]() for more information.
Line 31: Line 34:
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile("gamecontrollerdb.txt", "rb"), 1)
Line 44: Line 47:
== Version ==
This function is available since SDL 2.0.2.
Line 46: Line 52:
 .[[SDL_GameControllerAddMappingsFromFile]]

DRAFT

SDL_GameControllerAddMappingsFromRW

Use this function to load a set of Game Controller mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform(). A community sourced database of controllers is available here (on GitHub).

Syntax

int SDL_GameControllerAddMappingsFromRW(SDL_RWops* rw,
                                        int        freerw)

Function Parameters

rw

the data stream for the mappings to be added

freerw

non-zero to close the stream after being read

Return Value

Returns the number of mappings added or -1 on error; call SDL_GetError() for more information.

Code Examples

SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile("gamecontrollerdb.txt", "rb"), 1)

Remarks

You can call this function several times if needed to load different database files.

If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment.

Version

This function is available since SDL 2.0.2.


CategoryAPI, CategoryGameController

None: SDL_GameControllerAddMappingsFromRW (last edited 2014-08-30 19:09:21 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit