|
Size: 2106
Comment: Updated.
|
← Revision 8 as of 2014-08-30 19:09:21 ⇥
Size: 2108
Comment: Fixed camel case link.
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 11: | Line 11: |
| A community sourced database of controllers is available [[https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt|here|target="_blank"]] (on GitHub). | A community sourced database of controllers is available [[https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt|here|target="_blank"]] (on !GitHub). |
| Line 34: | Line 34: |
| SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile("gamecontrollerdb.txt", "rb"), 1) | SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile("gamecontrollerdb.txt", "rb"), 1); |
DRAFT |
SDL_GameControllerAddMappingsFromRW
Use this function to load a set of Game Controller mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform(). A community sourced database of controllers is available here (on GitHub).
Contents
Syntax
int SDL_GameControllerAddMappingsFromRW(SDL_RWops* rw,
int freerw)
Function Parameters
rw |
the data stream for the mappings to be added |
freerw |
non-zero to close the stream after being read |
Return Value
Returns the number of mappings added or -1 on error; call SDL_GetError() for more information.
Code Examples
SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile("gamecontrollerdb.txt", "rb"), 1);
Remarks
You can call this function several times if needed to load different database files.
If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment.
Version
This function is available since SDL 2.0.2.
