#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGEnumerations for details on editing this page*^*^*^*^* = SDL_GameControllerBindType = An enumeration of the different kinds of SDL_Joystick controls a [[SDL_GameControllerButtonBind]] can map to. <> == Values == ||SDL_CONTROLLER_BINDTYPE_NONE||Not mapped to anything on this SDL_Joystick (doesn't have this button/axis)|| ||SDL_CONTROLLER_BINDTYPE_BUTTON||Maps to a button|| ||SDL_CONTROLLER_BINDTYPE_AXIS||Maps to an axis|| ||SDL_CONTROLLER_BINDTYPE_HAT||Maps to (a direction of) a hat|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Related Structures == .[[SDL_GameControllerButtonBind]] == Related Functions == .[[SDL_GameControllerGetBindForAxis]] .[[SDL_GameControllerGetBindForButton]] ##Remove this section if empty ---- [[CategoryEnum]], [[CategoryHeader]] ##See the Style Guide for instructions on editing the footer. ---- CategoryGameController