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Differences between revisions 7 and 8
Revision 7 as of 2013-09-15 14:56:06
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Comment: Removed second category line.
Revision 8 as of 2013-10-26 16:54:37
Size: 1572
Comment: Changed signature format, see SGFunctions page.
Deletions are marked like this. Additions are marked like this.
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void SDL_GameControllerClose(SDL_GameController * gamecontroller); void SDL_GameControllerClose(SDL_GameController* gamecontroller)

DRAFT

SDL_GameControllerClose

Use this function to close a game controller previously opened with SDL_GameControllerOpen().

Syntax

void SDL_GameControllerClose(SDL_GameController* gamecontroller)

Function Parameters

gamecontroller

a game controller identifier previously returned by SDL_GameControllerOpen()

Code Examples

/* Attempt to open every controller. */
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        SDL_GameController *controller = SDL_GameControllerOpen(i);
        if (controller) {
            SDL_GameControllerClose(controller);
        } else {
            fprintf(stderr, "Could not open gamecontroller %i: %s\n", i, SDL_GetError());
        }
    }
}

Remarks

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CategoryAPI, CategoryGameController, CategoryInput

None: SDL_GameControllerClose (last edited 2013-10-26 16:55:13 by PhilippWiesemann)

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