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Size: 1432
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| cout << SDL_GameControllerEventState(SDL_QUERY) << endl; // 1 cout << SDL_GameControllerEventState(SDL_IGNORE) << endl; // 0 cout << SDL_GameControllerEventState(SDL_QUERY) << endl; // 0 |
printf("%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 1 */ printf("%i\n", SDL_GameControllerEventState(SDL_IGNORE)); /* prints 0 */ printf("%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 0 */ |
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SDL_GameControllerEventState
Use this function to find the current state of, enable, or disable events dealing with Game Controllers. This will not disable Joystick events, which can also be fired by a controller (See SDL_JoystickEventState)
Contents
Syntax
int SDL_GameControllerEventState(int state)
Function Parameters
state |
can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE |
Note: You may use -1, 0, or 1 in place of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE respectively.
Return Value
Returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.
Code Examples
printf("%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 1 */
printf("%i\n", SDL_GameControllerEventState(SDL_IGNORE)); /* prints 0 */
printf("%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 0 */
Remarks
Any number can be passed to SDL_GameControllerEventState, but only -1, 0, and 1 will have any effect. Other numbers will just be returned.
