#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_GameControllerFromInstanceID = Use this function to get the SDL_!GameController associated with an instance id. <> == Syntax == {{{#!highlight cpp SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID joyid) }}} == Function Parameters == ||'''joyid'''||the instance id to get the SDL_!GameController for|| == Return Value == Returns an SDL_!GameController on success or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Version == This function is available since SDL 2.0.4. ---- [[CategoryAPI]], [[CategoryGameController]] ##See the Style Guide for instructions on editing the footer.