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| SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller) | SDL_bool SDL_GameControllerGetAttached(SDL_GameController* gamecontroller) |
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| ||'''gamecontroller'''||a game controller identifier previously returned by [[SDL_GameControllerOpen]] || | ||'''gamecontroller'''||a game controller identifier previously returned by [[SDL_GameControllerOpen]]() || |
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DRAFT |
SDL_GameControllerGetAttached
Use this function to check if a controller has been opened and is currently connected.
Contents
Syntax
SDL_bool SDL_GameControllerGetAttached(SDL_GameController* gamecontroller)
Function Parameters
gamecontroller |
a game controller identifier previously returned by SDL_GameControllerOpen() |
Return Value
Returns SDL_TRUE if the controller has been opened and currently connected, or SDL_FALSE if it has not.
Code Examples
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Remarks
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