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Revision 2 as of 2014-09-22 18:12:42
Size: 1779
Comment: Added link to SDL_GameControllerAxis.
Revision 3 as of 2019-02-24 05:05:18
Size: 1843
Editor: DanielG
Comment: link SDL_GameControllerButtonBind struct
Deletions are marked like this. Additions are marked like this.
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== Related Structures ==
 .[[SDL_GameControllerButtonBind]]

DRAFT

SDL_GameControllerGetBindForAxis

Use this function to get the SDL joystick layer binding for a controller button mapping.

Syntax

SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController*    gamecontroller,
                                                              SDL_GameControllerAxis axis)

Function Parameters

gamecontroller

a game controller

axis

an axis enum value (one of the SDL_GameControllerAxis values)

Return Value

Returns a binding on success or an empty binding on failure.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetBindForAxis (last edited 2019-02-24 05:54:12 by DanielG)

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