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⇤ ← Revision 1 as of 2013-10-29 20:58:27
Size: 1717
Comment: Added page for SDL_GameControllerGetBindForButton() using content from headers.
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Size: 1765
Comment: Added link to SDL_GameControllerButton.
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| ||'''button'''||a button enum value|| | ||'''button'''||a button enum value (one of the [[SDL_GameControllerButton]] values)|| |
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| Returns a binding on success or an empty binding on failure. | Returns a binding on success or an empty binding on failure. |
DRAFT |
SDL_GameControllerGetBindForButton
Use this function to get the SDL joystick layer binding for this controller button mapping.
Contents
Syntax
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController* gamecontroller,
SDL_GameControllerButton button)
Function Parameters
gamecontroller |
a game controller |
button |
a button enum value (one of the SDL_GameControllerButton values) |
Return Value
Returns a binding on success or an empty binding on failure.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
Version
This function is available since SDL 2.0.0.
