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Revision 2 as of 2014-09-22 18:22:17
Size: 1765
Comment: Added link to SDL_GameControllerButton.
Revision 3 as of 2019-02-24 05:06:17
Size: 1829
Editor: DanielG
Comment: link SDL_GameControllerButtonBind struct
Deletions are marked like this. Additions are marked like this.
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== Related Structures ==
 .[[SDL_GameControllerButtonBind]]

DRAFT

SDL_GameControllerGetBindForButton

Use this function to get the SDL joystick layer binding for this controller button mapping.

Syntax

SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController*      gamecontroller,
                                                                SDL_GameControllerButton button)

Function Parameters

gamecontroller

a game controller

button

a button enum value (one of the SDL_GameControllerButton values)

Return Value

Returns a binding on success or an empty binding on failure.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetBindForButton (last edited 2019-02-24 05:54:57 by DanielG)

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