#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_GameControllerGetBindForButton = Use this function to get the SDL joystick layer binding for this controller button mapping. <> == Syntax == {{{#!highlight cpp SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController* gamecontroller, SDL_GameControllerButton button) }}} == Function Parameters == ||'''gamecontroller'''||a game controller|| ||'''button'''||a button enum value (one of the [[SDL_GameControllerButton]] values)|| == Return Value == Returns a [[SDL_GameControllerButtonBind]] describing the bind.<
> On failure (like the given Controller button doesn't exist on the device), its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Version == This function is available since SDL 2.0.0. == Related Structures == .[[SDL_GameControllerButtonBind]] == Related Functions == .[[SDL_GameControllerGetBindForAxis]] ---- [[CategoryAPI]], [[CategoryGameController]] ##See the Style Guide for instructions on editing the footer.