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SDL_GameControllerGetButtonFromString

Use this function to turn a string into a button mapping.

Syntax

SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char* pchString)

Function Parameters

pchString

a string

Return Value

Returns a button mapping (SDL_GameControllerButton) on success or SDL_CONTROLLER_BUTTON_INVALID on failure.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetButtonFromString (last edited 2014-09-22 18:25:16 by PhilippWiesemann)

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