#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_GameControllerGetButtonFromString = Use this function to turn a string into a button mapping. <> == Syntax == {{{#!highlight cpp SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char* pchString) }}} == Function Parameters == ||'''pchString'''||a string|| == Return Value == Returns a button mapping ([[SDL_GameControllerButton]]) on success or SDL_CONTROLLER_BUTTON_INVALID on failure. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Version == This function is available since SDL 2.0.0. == Related Functions == .[[SDL_GameControllerGetAxisFromString]] ---- [[CategoryAPI]], [[CategoryGameController]] ##See the Style Guide for instructions on editing the footer.