= SDL_GameControllerGetSerial = Get the serial number of an opened controller, if available. == Syntax == const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); == Function Parameters == {| |'''gamecontroller''' |the game controller object to query. |} == Return Value == Return the serial number, or NULL if unavailable. == Remarks == Returns the serial number of the controller, or NULL if it is not available. == Version == This function is available since SDL 2.0.14. ---- [[CategoryAPI]]