Wiki Page Content

Differences between revisions 2 and 3
Revision 2 as of 2013-10-17 21:03:31
Size: 1652
Comment: Removed unrelated CategoryInput, changed description to lowercase.
Revision 3 as of 2014-09-22 18:14:41
Size: 1664
Comment: Added link toSDL_GameControllerAxis and fixed camel case links.
Deletions are marked like this. Additions are marked like this.
Line 22: Line 22:
||'''axis'''||an enum value for a given GameController axis|| ||'''axis'''||an enum value for a given [[SDL_GameControllerAxis]]||
Line 26: Line 26:
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by GameController mapping strings. Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_!GameController mapping strings.

DRAFT

SDL_GameControllerGetStringForAxis

Use this function to convert from an axis enum to a string.

Syntax

const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)

Function Parameters

axis

an enum value for a given SDL_GameControllerAxis

Return Value

Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_GameController mapping strings.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetStringForAxis (last edited 2014-09-22 18:14:41 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit