#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_GameControllerGetStringForButton = Use this function to turn a button enum into a string mapping. <> == Syntax == {{{#!highlight cpp const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button) }}} ##Fill in the above syntax per the Style Guide, then delete this comment. == Function Parameters == ||'''button'''||a button enum value (one of the [[SDL_GameControllerButton]] values)|| == Return Value == Returns a string mapping on success or NULL on failure. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Version == This function is available since SDL 2.0.0. == Related Functions == .[[SDL_GameControllerGetButtonFromString]] ---- [[CategoryAPI]], [[CategoryGameController]] ##See the Style Guide for instructions on editing the footer.