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SDL Wiki


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Get the game controller mapping string for a given GUID.


char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);

Function Parameters


a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.


The returned string must be freed with SDL_free().


CategoryAPI, CategoryGameController, CategoryDraft

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