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Differences between revisions 1 and 2
Revision 1 as of 2013-10-15 22:31:08
Size: 1557
Comment: Added function. Note the description here assumes a bug in the function is fixed. Will patch it later.
Revision 2 as of 2013-10-17 20:56:12
Size: 1538
Comment: Removed CategoryInput which is unrelated, changed description to lowercase.
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||'''guid'''||A structure containing the GUID for which a mapping is desired|| ||'''guid'''||a structure containing the GUID for which a mapping is desired||
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[[CategoryAPI]], [[CategoryGameController]], [[CategoryInput]] [[CategoryAPI]], [[CategoryGameController]]

DRAFT

SDL_GameControllerMappingForGUID

Use this function to get the GameController mapping string for a given GUID.

Syntax

char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)

Function Parameters

guid

a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryGameController

None: SDL_GameControllerMappingForGUID (last edited 2015-12-04 23:09:40 by PhilippWiesemann)

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