#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_GameControllerMappingForGUID = Use this function to get the game controller mapping string for a given GUID. <> == Syntax == {{{#!highlight cpp char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid) }}} == Function Parameters == ||'''guid'''||a structure containing the GUID for which a mapping is desired|| == Return Value == Returns a mapping string or NULL on error; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == The returned string must be freed with SDL_free(). == Related Functions == .[[SDL_JoystickGetDeviceGUID]] .[[SDL_JoystickGetGUID]] ---- [[CategoryAPI]], [[CategoryGameController]] ##See the Style Guide for instructions on editing the footer.