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Revision 3 as of 2014-12-21 21:18:21

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SDL_GameControllerMappingForGUID

Use this function to get the game controller mapping string for a given GUID.

Syntax

char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)

Function Parameters

guid

a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryGameController

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