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SDL Wiki


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Get the implementation-dependent name for an opened game controller.


const char* SDL_GameControllerName(SDL_GameController *gamecontroller);

Function Parameters


a game controller identifier previously returned by SDL_GameControllerOpen()

Return Value

Returns the implementation dependent name for the game controller, or NULL if there is no name or the identifier passed is invalid.


This is the same name as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.


This function is available since SDL 2.0.0.

Code Examples

SDL_GameController *controller = NULL;
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    controller = SDL_GameControllerOpen(i);
    if (controller) {

if (controller) {
    printf("Found a valid controller, named: %s\n", SDL_GameControllerName(controller));

CategoryAPI, CategoryGameController, CategoryDraft

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