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Size: 1383
Comment: Add SDL_GameControllerName to related functions
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Size: 1389
Comment: Add a missing const
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| Deletions are marked like this. | Additions are marked like this. |
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| char *SDL_GameControllerNameForIndex(int joystick_index) | const char *SDL_GameControllerNameForIndex(int joystick_index) |
DRAFT |
SDL_GameControllerNameForIndex
Use this function to get the implementation dependent name for the game controller.
Contents
Syntax
const char *SDL_GameControllerNameForIndex(int joystick_index)
Function Parameters
joystick_index |
the device_index of a device, up to SDL_NumJoysticks() |
Return Value
Returns the implementation dependent name for the game controller, or NULL if there is no name or the index is invalid.
Code Examples
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
char *name = SDL_GameControllerNameForIndex(i);
if (name) {
printf("Joystick %i has game controller name '%s'\n", name);
} else {
printf("Joystick %i has no game controller name.\n");
}
}
Remarks
joystick_index is the same as the device_index passed to SDL_JoystickOpen.
