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Differences between revisions 1 and 6 (spanning 5 versions)
Revision 1 as of 2009-12-12 20:35:54
Size: 769
Editor: SheenaSmith
Comment: create page, add content
Revision 6 as of 2013-08-08 04:50:57
Size: 904
Editor: RyanGordon
Comment: Rewritten
Deletions are marked like this. Additions are marked like this.
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= SDL_FunctionName = = SDL_GetAudioDeviceStatus =
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||'''dev'''||the ID of the audio device|| ||'''dev'''||the ID of an audio device previously opened with [[SDL_OpenAudioDevice]]()||
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The status of the specified audio device which may be any of the following: Returns the status of the specified audio device which may be one of the following:
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{{{#!highlight cpp
You can add your code example here
}}}
<<Include(SDL_AudioStatus, , , from="== Code Examples ==", to="== Remarks ==")>>
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''You can add useful comments here'' <<Include(SDL_AudioStatus, , , from="== Remarks ==", to="== Related Functions ==")>>
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 .[[SDL_GetAudioStatus]]  .[[SDL_PauseAudioDevice]]

SDL_GetAudioDeviceStatus

Use this function to get the current audio state of an audio device.

Syntax

SDL_audiostatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)

Function Parameters

dev

the ID of an audio device previously opened with SDL_OpenAudioDevice()

Return Value

Returns the status of the specified audio device which may be one of the following:

SDL_AUDIO_STOPPED

audio device is stopped

SDL_AUDIO_PLAYING

audio device is playing

SDL_AUDIO_PAUSED

audio device is paused

Code Examples

void printStatus(SDL_AudioDeviceID dev)
{
    switch (SDL_GetAudioDeviceStatus(dev))
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
SDL_AudioDeviceID dev;
dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);  
if (dev != 0)
{
     printStatus(dev);  // prints "paused"
     SDL_PauseAudioDevice(dev, 0);
     printStatus(dev);  // prints "playing"
     SDL_PauseAudioDevice(dev, 1);
     printStatus(dev);  // prints "paused"
     SDL_CloseAudioDevice(dev);
     printStatus(dev);  // prints "stopped"
}

Remarks

Opened devices are always PLAYING or PAUSED in normal circumstances. A failing device may change its status to STOPPED at any time, and closing a device will progress to STOPPED, too. Asking for the state on an unopened or unknown device ID will report STOPPED.


CategoryAPI, CategoryAudio

None: SDL_GetAudioDeviceStatus (last edited 2013-08-08 04:55:41 by RyanGordon)

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