|
Size: 647
Comment: create page, add content (incomplete)
|
Size: 563
Comment:
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 14: | Line 14: |
| == Function Parameters == ||'''param'''||Something passed to SDL_FunctionName|| |
|
| Line 19: | Line 15: |
| Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING or SDL_AUDIO_PAUSED depending on the current audio state. | Returns the current audio state which can be one of: .SDL_AUDIO_STOPPED .SDL_AUDIO_PLAYING .SDL_AUDIO_PAUSED |
| Line 30: | Line 29: |
| .[[SDL_OtherFunction]] | .[[SDL_PauseAudio]] |
SDL_GetAudioStatus
Use this function to get the current audio state.
Syntax
SDL_audiostatus SDL_GetAudioStatus(void)
Return Value
Returns the current audio state which can be one of:
- SDL_AUDIO_STOPPED
- SDL_AUDIO_PLAYING
- SDL_AUDIO_PAUSED
Code Examples
You can add your code example here
Remarks
You can add useful comments here
