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Differences between revisions 8 and 10 (spanning 2 versions)
Revision 8 as of 2009-12-12 20:33:19
Size: 644
Editor: SheenaSmith
Comment: added RFs
Revision 10 as of 2013-08-08 04:57:18
Size: 1483
Editor: RyanGordon
Comment: Rewritten
Deletions are marked like this. Additions are marked like this.
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Use this function to get the current audio state. This function is a legacy means of querying the audio device. New programs might want to use [[SDL_GetAudioDeviceStatus]]() instead.
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SDL_audiostatus SDL_GetAudioStatus(void) SDL_AudioStatus SDL_GetAudioStatus(void)
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Returns the current audio state, which can be one of:
 .SDL_AUDIO_STOPPED
 .SDL_AUDIO_PLAYING
 .SDL_AUDIO_PAUSED
Returns the [[SDL_AudioStatus]] of the specified audio device which may be one of the following:
<<Include(SDL_AudioStatus, , , from="== Values ==", to="== Code Examples ==")>>
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You can add your code example here void printStatus(void)
{
    switch (SDL_GetAudioStatus())
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
if (SDL_OpenAudio(&desired, &obtained) == 0) {
     printStatus(); // prints "paused"
     SDL_PauseAudio(0);
     printStatus(); // prints "playing"
     SDL_PauseAudio(1);
     printStatus(); // prints "paused"
     SDL_CloseAudio();
     printStatus(); // prints "stopped"
}
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''You can add useful comments here'' This function is equivalent to calling

{{{#!highlight cpp
SDL_GetAudioDeviceStatus(1);
}}}

and is only useful if you used the legacy [[SDL_OpenAudio]]() function.
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 .[[SDL_PauseAudio]]

SDL_GetAudioStatus

This function is a legacy means of querying the audio device. New programs might want to use SDL_GetAudioDeviceStatus() instead.

Syntax

SDL_AudioStatus SDL_GetAudioStatus(void)

Return Value

Returns the SDL_AudioStatus of the specified audio device which may be one of the following:

SDL_AUDIO_STOPPED

audio device is stopped

SDL_AUDIO_PLAYING

audio device is playing

SDL_AUDIO_PAUSED

audio device is paused

Code Examples

void printStatus(void)
{
    switch (SDL_GetAudioStatus())
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
if (SDL_OpenAudio(&desired, &obtained) == 0) {
     printStatus();  // prints "paused"
     SDL_PauseAudio(0);
     printStatus();  // prints "playing"
     SDL_PauseAudio(1);
     printStatus();  // prints "paused"
     SDL_CloseAudio();
     printStatus();  // prints "stopped"
}

Remarks

This function is equivalent to calling

SDL_GetAudioDeviceStatus(1);

and is only useful if you used the legacy SDL_OpenAudio() function.


CategoryAPI, CategoryAudio

None: SDL_GetAudioStatus (last edited 2013-08-10 18:59:47 by PhilippWiesemann)

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