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- SDL_RedetectInputDevices . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. ???
~-<<Color2(col=green,text="Source?")>>-~
== Code Ex...
- SDL_ReadU8 . . . 1 match
- ...rom||
== Return Value ==
Returns the read byte on success or 0 on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RWwrite . . . 1 match
- ...s the number of objects written, which will be less than '''num''' on error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_RWops *rw = S...
- SDL_RWsize . . . 1 match
- ...[[SDL_RWops]] on success, -1 if unknown or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RWread . . . 1 match
- ...n Value ==
Returns the number of objects read, or 0 at error or end of file; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_RWops *rw = S...
- SDL_RWclose . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
Uint8 buf[256];
S...
- SDL_RWFromMem . . . 1 match
- ... ==
Returns a pointer to a new [[SDL_RWops]] structure, or NULL if it fails; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
char bitmap[31000...
- SDL_RWFromFile . . . 1 match
- ... pointer to the [[SDL_RWops]] structure that is created, or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_RWops *file =...
- SDL_RWFromFP . . . 1 match
- ... pointer to the [[SDL_RWops]] structure that is created, or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
FILE *fp = fopen(...
- SDL_RWFromConstMem . . . 1 match
- ... ==
Returns a pointer to a new [[SDL_RWops]] structure, or NULL if it fails; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
char bitmap[] = {...
- SDL_QueueAudio . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_QueryTexture . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_Texture* sour...
- SDL_PushEvent . . . 1 match
- ...n success, 0 if the event was filtered, or a negative error code on failure; call [[SDL_GetError]]() for more information. A common reason for error is the event queue being full....
- SDL_PixelFormatEnumToMasks . . . 1 match
- ...
Returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't possible; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_PeepEvents . . . 1 match
- ...ns the number of events actually stored or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
Add a code exampl...
- SDL_OpenURL . . . 1 match
- ... for local files||
== Return Value ==
Returns 0 on success, or -1 on error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_NumJoysticks . . . 1 match
- ...number of attached joysticks on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_NumHaptics . . . 1 match
- ...f haptic devices detected on the system or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_MouseIsHaptic . . . 1 match
- ...n Value ==
Returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_LowerBlitScaled . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_LowerBlit . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_LockTexture . . . 1 match
- ...he texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_LockSurface . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Make the pixel...
- SDL_LockMutex . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
<<Include(SDL_CreateMutex, , , from=...
- SDL_LoadObject . . . 1 match
- ...lue ==
Returns a pointer to the object handle or NULL if there was an error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
