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Results 201 - 225 of 261 results out of about 6839 pages. (4.65 seconds)

SDL_GetNumDisplayModes . . . 1 match
...lue == Returns a number >= 1 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp // For now we...

0.9k - rev: 15 (current) last modified: 2019-05-09 16:22:25

SDL_GetKeyFromName . . . 1 match
...rn Value == Returns key code, or SDLK_UNKNOWN if the name wasn't recognized; call [[SDL_GetError]]() for more information. /* <<Color2(col=green,text="Should it refer to SDL_Keyco...

0.9k - rev: 5 (current) last modified: 2016-04-10 22:16:36

SDL_GetDisplayUsableBounds . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

2.1k - rev: 2 (current) last modified: 2016-09-29 22:56:20

SDL_GetDisplayName . . . 1 match
...turns the name of a display or NULL for an invalid display index or failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.6k - rev: 1 (current) last modified: 2013-10-31 22:21:07

SDL_GetDisplayDPI . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.8k - rev: 1 (current) last modified: 2015-07-31 19:10:26

SDL_GetColorKey . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. If the surface doesn't have color key enabled this funct...

0.9k - rev: 7 (current) last modified: 2011-01-07 18:07:52

SDL_GetClosestDisplayMode . . . 1 match
...ssed in value '''closest''' or NULL if no matching video mode was available; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp // Using SDL2's S...

2.5k - rev: 17 (current) last modified: 2014-01-19 14:02:00

SDL_GetClipboardText . . . 1 match
...== Return Value == Returns the clipboard text on success or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

0.7k - rev: 6 (current) last modified: 2015-10-29 22:22:56

SDL_GetBasePath . . . 1 match
...returned on error or when the platform doesn't implement this functionality, call [[SDL_GetError]]() for more information. The return path will be guaranteed to end with a path se...

2.0k - rev: 14 (current) last modified: 2015-05-08 19:32:03

SDL_GameControllerMappingForGUID . . . 1 match
...is desired|| == Return Value == Returns a mapping string or NULL on error; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.2k - rev: 4 (current) last modified: 2015-12-04 23:09:40

SDL_GameControllerMapping . . . 1 match
...string that has the controller's mapping or NULL if no mapping is available; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp #include "SDL.h" ...

1.8k - rev: 12 (current) last modified: 2016-04-10 22:39:25

SDL_GameControllerGetJoystick . . . 1 match
...hen delete this comment. == Return Value == Returns a SDL_Joystick object; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp #include <stdio....

2.5k - rev: 9 (current) last modified: 2014-09-22 17:37:12

SDL_GameControllerGetButton . . . 1 match
...rn Value == Returns 1 for pressed state or 0 for not pressed state or error; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.5k - rev: 2 (current) last modified: 2014-09-22 18:23:19

SDL_GameControllerGetAxis . . . 1 match
...Value == Returns axis state (including 0) on success or 0 (also) on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.5k - rev: 3 (current) last modified: 2015-02-18 21:28:13

SDL_GameControllerFromInstanceID . . . 1 match
...eturn Value == Returns an SDL_!GameController on success or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

1.5k - rev: 2 (current) last modified: 2015-11-18 20:59:39

SDL_GameControllerAddMappingsFromRW . . . 1 match
...|| == Return Value == Returns the number of mappings added or -1 on error; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp SDL_GameControll...

2.0k - rev: 8 (current) last modified: 2014-08-30 19:09:21

SDL_GameControllerAddMapping . . . 1 match
...if a new mapping is added, 0 if an existing mapping is updated, -1 on error; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.8k - rev: 6 (current) last modified: 2015-04-26 18:52:15

SDL_GL_SetSwapInterval . . . 1 match
...== Returns 0 on success or -1 if setting the swap interval is not supported; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

1.6k - rev: 6 (current) last modified: 2018-04-23 21:33:14

SDL_GL_MakeCurrent . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

0.8k - rev: 5 (current) last modified: 2011-01-02 04:40:55

SDL_GL_LoadLibrary . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

1.0k - rev: 2 (current) last modified: 2010-08-29 23:48:26

SDL_GL_GetSwapInterval . . . 1 match
...-1 if late swaps happen immediately instead of waiting for the next retrace; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

0.9k - rev: 4 (current) last modified: 2016-05-11 20:16:50

SDL_GL_GetCurrentWindow . . . 1 match
...== Returns the currently active OpenGL window on success or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your...

1.2k - rev: 2 (current) last modified: 2014-02-15 20:20:29

SDL_GL_GetCurrentContext . . . 1 match
...urn Value == Returns the currently active OpenGL context or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

1.3k - rev: 1 (current) last modified: 2013-10-31 22:24:45

SDL_GL_GetAttribute . . . 1 match
...== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your ...

0.9k - rev: 10 (current) last modified: 2014-02-08 20:53:11

SDL_GL_CreateContext . . . 1 match
...== Returns the OpenGL context associated with '''window''' or NULL on error; call [[SDL_GetError]]() for more details. == Code Examples == {{{#!highlight cpp // Window mode MUST ...

1.5k - rev: 18 (current) last modified: 2018-04-05 21:55:20

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