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- SDL_HapticStopAll . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticSetGain . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticSetAutocenter . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticRunEffect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticRumbleSupported . . . 1 match
- ...ct is supported, SDL_FALSE if it isn't, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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extern SDL_Haptic...
- SDL_HapticRumbleStop . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticRumblePlay . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticRumbleInit . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticQuery . . . 1 match
- ...list of supported haptic features in bitwise manner (OR'd), or 0 on failure; call [[SDL_GetError]]() for more information.
/* <<Color2(col=green,text="It seems there is probably a...
- SDL_HapticPause . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticOpened . . . 1 match
- ...turn Value ==
Returns 1 if it has been opened, 0 if it hasn't or on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticOpenFromMouse . . . 1 match
- ...
== Return Value ==
Returns the haptic device identifier or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticOpenFromJoystick . . . 1 match
- ...e ==
Returns a valid haptic device identifier on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticOpen . . . 1 match
- ...open||
== Return Value ==
Returns the device identifier or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticNumEffectsPlaying . . . 1 match
- ...haptic device can play at the same time or a negative error code on failure; call [[SDL_GetError]]() for more information. /* <<Color2(col=green,text="Should there be a link to Rem...
- SDL_HapticNumEffects . . . 1 match
- ... of effects the haptic device can store or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticNumAxes . . . 1 match
- ...=
Returns the number of axes on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticNewEffect . . . 1 match
- ...Returns the ID of the effect on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticName . . . 1 match
- ...*/ ||
== Return Value ==
Returns the name of the device or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticIndex . . . 1 match
- ...he index of the specified haptic device or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticGetEffectStatus . . . 1 match
- ...f it isn't playing, 1 if it is playing, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_HapticEffectSupported . . . 1 match
- ...ct is supported, SDL_FALSE if it isn't, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GetWindowSurface . . . 1 match
- ...Value ==
Returns the surface associated with the window, or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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#include "SDL.h" ...
- SDL_GetWindowPixelFormat . . . 1 match
- ...pixel format of the window on success or SDL_PIXELFORMAT_UNKNOWN on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GetWindowOpacity . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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