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Size: 1475
Comment: Updated usage of Color2 macro.
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Size: 1492
Comment: 1 -> SDL_BUTTON_LEFT (from Feedback).
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| Deletions are marked like this. | Additions are marked like this. |
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| if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) | if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) |
DRAFT |
SDL_GetMouseState
Use this function to retrieve the current state of the mouse.
Contents
Syntax
Uint32 SDL_GetMouseState(int* x,
int* y)
Function Parameters
x |
the x coordinate of the mouse cursor position relative to the focus window |
y |
the y coordinate of the mouse cursor position relative to the focus window |
Return Value
Returns a 32 bit button bitmask of the current button state.
Code Examples
SDL_PumpEvents();
if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT))
printf("Mouse Button 1(left) is pressed.\n");
Remarks
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)*, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.
Suggest splitting the first sentence into two. Should the subscripted portion be removed to reflect the lack of multi-mouse support?
