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Size: 851
Comment: create page, add content
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Size: 925
Comment: Update TextureID > Texture*
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| ||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT|| | |
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| int SDL_GetTextureBlendMode(SDL_TextureID textureID, int* blendMode) |
int SDL_GetTextureBlendMode(SDL_Texture* texture, int* blendMode) |
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| ||'''textureID'''||the texture to query|| | ||'''texture'''||the texture to query|| |
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SDL_GetTextureBlendMode
Use this function to get the blend mode used for texture copy operations.
Contents
Syntax
int SDL_GetTextureBlendMode(SDL_Texture* texture,
int* blendMode)
Function Parameters
texture |
the texture to query |
blendMode |
a pointer filled in with the current SDL_BlendMode |
Return Value
Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
Code Examples
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Remarks
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