Wiki Page Content

Differences between revisions 1 and 3 (spanning 2 versions)
Revision 1 as of 2009-12-14 06:00:07
Size: 851
Editor: SheenaSmith
Comment: create page, add content
Revision 3 as of 2010-01-22 06:04:14
Size: 925
Editor: SheenaSmith
Comment: Update TextureID > Texture*
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
Line 11: Line 12:
int SDL_GetTextureBlendMode(SDL_TextureID textureID,
                            int*  blendMode)
int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int* blendMode)
Line 16: Line 17:
||'''textureID'''||the texture to query|| ||'''texture'''||the texture to query||

DRAFT

SDL_GetTextureBlendMode

Use this function to get the blend mode used for texture copy operations.

Syntax

int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int*         blendMode)

Function Parameters

texture

the texture to query

blendMode

a pointer filled in with the current SDL_BlendMode

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_GetTextureBlendMode (last edited 2011-02-15 19:25:53 by SheenaSmith)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit