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| ||'''texture'''||the texture to query|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]|| |
||'''texture'''||the SDL_Texture to query|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]; see [[#Remarks|Remarks]] for details|| |
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| ''You can add useful comments here'' | '''blendMode''' may be SDL_BLENDMODE_NONE or a mask of any of the other [[SDL_BlendMode]] values OR'd together: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> |
SDL_GetTextureBlendMode
Use this function to get the blend mode used for texture copy operations.
Contents
Syntax
int SDL_GetTextureBlendMode(SDL_Texture* texture,
int* blendMode)
Function Parameters
texture |
the SDL_Texture to query |
blendMode |
a pointer filled in with the current SDL_BlendMode; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
blendMode may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:
SDL_BLENDMODE_NONE |
no blending |
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dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
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dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
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dstRGB = (srcRGB * srcA) + dstRGB |
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dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
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dstA = dstA |
