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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GetWindowGammaRamp

Get the gamma ramp for a given window's display.

Syntax

int SDL_GetWindowGammaRamp(SDL_Window * window,
                           Uint16 * red,
                           Uint16 * green,
                           Uint16 * blue);

Function Parameters

window the window used to select the display whose gamma ramp will be queried
red a 256 element array of 16-bit quantities filled in with the translation table for the red channel, or NULL
green a 256 element array of 16-bit quantities filled in with the translation table for the green channel, or NULL
blue a 256 element array of 16-bit quantities filled in with the translation table for the blue channel, or NULL

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Despite the name and signature, this method retrieves the gamma ramp of the entire display, not an individual window. A window is considered to be owned by the display that contains the window's center pixel. (The index of this display can be retrieved using SDL_GetWindowDisplayIndex().)

Version

This function is available since SDL 2.0.0.


CategoryAPI


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