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⇤ ← Revision 1 as of 2011-03-13 21:31:07
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Size: 591
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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| ||"0" or "nearest"||nearest pixel sampling|| ||"1" or "linear"||linear filtering (supported by OpenGL and Direct3D)|| ||"2" or "best"||anisotropic filtering (supported by Direct3D)|| |
||0 or nearest||nearest pixel sampling|| ||1 or linear||linear filtering (supported by OpenGL and Direct3D)|| ||2 or best||anisotropic filtering (supported by Direct3D)|| |
SDL_HINT_RENDER_SCALE_QUALITY
A hint that specifies scaling quality.
Values
0 or nearest |
nearest pixel sampling |
1 or linear |
linear filtering (supported by OpenGL and Direct3D) |
2 or best |
anisotropic filtering (supported by Direct3D) |
Default
By default nearest pixel sampling is used.
Code Examples
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Remarks
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