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Revision 1 as of 2011-03-13 21:31:07
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Revision 2 as of 2011-03-21 17:40:53
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Editor: SheenaSmith
Comment: update content - w/ Sam; remove draft
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||"0" or "nearest"||nearest pixel sampling||
||"1" or "linear"||linear filtering (supported by OpenGL and Direct3D)||
||"2" or "best"||anisotropic filtering (supported by Direct3D)||
||0 or nearest||nearest pixel sampling||
||1 or linear||linear filtering (supported by OpenGL and Direct3D)||
||2 or best||anisotropic filtering (supported by Direct3D)||

SDL_HINT_RENDER_SCALE_QUALITY

A hint that specifies scaling quality.

Values

0 or nearest

nearest pixel sampling

1 or linear

linear filtering (supported by OpenGL and Direct3D)

2 or best

anisotropic filtering (supported by Direct3D)

Default

By default nearest pixel sampling is used.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryDefine, CategoryHints

None: SDL_HINT_RENDER_SCALE_QUALITY (last edited 2014-03-30 21:04:50 by PhilippWiesemann)

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