#pragma section-numbers off #pragma camelcase off = SDL_HINT_RENDER_SCALE_QUALITY = A hint that specifies scaling quality. <> == Values == ||0 or nearest||nearest pixel sampling|| ||1 or linear||linear filtering (supported by OpenGL and Direct3D)|| ||2 or best||anisotropic filtering (supported by Direct3D)|| == Default == By default nearest pixel sampling is used. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == This hint is checked when a texture is created and it affects scaling when copying that texture. ---- [[CategoryDefine]], [[CategoryHints]]