DRAFT |
SDL_HINT_RENDER_SCALE_QUALITY
A hint that specifies scaling quality.
Values
"0" or "nearest" |
nearest pixel sampling |
"1" or "linear" |
linear filtering (supported by OpenGL and Direct3D) |
"2" or "best" |
anisotropic filtering (supported by Direct3D) |
Default
By default nearest pixel sampling is used.
Code Examples
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Remarks
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