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- SDL_HapticDirection . . . 3 matches
- ...
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
= SDL_HapticDirection =
A structure that contains a haptic direction. /* <<Color2(col=green,text="Does this structure def...
- SDL_HapticCondition . . . 3 matches
- ...his structure; see [[#type|Remarks]] for details||
||<style="color: #808080;">[[SDL_HapticDirection]]||<style="color: #808080;">'''direction'''||<style="color: #808080;">direction...
- SDL_HapticRamp . . . 2 matches
- ...||||<bgcolor="#EDEDED">''Header''||
||Uint16||'''type'''||SDL_HAPTIC_RAMP||
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect||
||||||<bgcolor="#EDEDED">''Replay...
- SDL_HapticPeriodic . . . 2 matches
- ...he effects handled by this structure */ see [[#type|Remarks]] for details||
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect (relative to the user)||
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- SDL_HapticCustom . . . 2 matches
- ...||<bgcolor="#EDEDED">''Header''||
||Uint16||'''type'''||SDL_HAPTIC_CUSTOM||
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect (relative to the user)||
||||||<bgc...
- SGStructures . . . 1 match
- ...mpty and removed from the page.||
''Example'': [[SDL_Event]], [[SDL_Color]], [[SDL_HapticDirection]]
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- SDL_HapticNumAxes . . . 1 match
- ...code example here
}}}
== Remarks ==
The number of haptic axes might be useful if working with the [[SDL_HapticDirection]] effect.
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[[CategoryAPI]], [[CategoryForceFeedback]]...
- SDL_HapticConstant . . . 1 match
- ...<bgcolor="#EDEDED">''Header''||
||Uint16||'''type'''||SDL_HAPTIC_CONSTANT||
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect||
||||||<bgcolor="#EDEDED">''Replay...
- CategoryStruct . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API Structures =
<<TableOfContents()>>
== Introduction ==
This category contains a...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
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