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Pause a haptic device.
int SDL_HapticPause(SDL_Haptic * haptic);
the SDL_Haptic device to pause
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Device must support the
SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
CategoryAPI, CategoryForceFeedback, CategoryDraft