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Returns 0 on success, or a negative error code on failure; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.

DRAFT

SDL_HapticRumblePlay

Use this function to run a simple rumble effect on a haptic device.

Syntax

int SDL_HapticRumblePlay(SDL_Haptic* haptic,
                         float       strength,
                         Uint32      length)

Function Parameters

haptic

the haptic device to play the rumble effect on

strength

strength of the rumble to play as a 0-1 float value

length

length of the rumble to play in milliseconds

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryForceFeedback

None: SDL_HapticRumblePlay (last edited 2014-07-04 12:40:22 by PhilippWiesemann)

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