#pragma section-numbers off #pragma camelcase off || DRAFT|| = SDL_HapticRumblePlay = Use this function to run a simple rumble effect on a haptic device. <> == Syntax == {{{#!highlight cpp int SDL_HapticRumblePlay(SDL_Haptic* haptic, float strength, Uint32 length) }}} == Function Parameters == ||'''haptic'''||the haptic device to play the rumble effect on|| ||'''strength'''||strength of the rumble to play as a 0-1 float value|| ||'''length'''||length of the rumble to play in milliseconds|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_HapticRumbleInit]] .[[SDL_HapticRumbleStop]] .[[SDL_HapticRumbleSupported]] ---- [[CategoryAPI]], [[CategoryForceFeedback]]