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Returns the ID of the effect on success, or -1 on error; call [[SDL_GetError]]() for more information. Returns the ID of the effect on success,,, or -1 on error,, ^or a negative error code on failure^; call [[SDL_GetError]]() for more information.
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Can be used dynamically, although ''behavior'' when dynamically changing direction may be strange. Specifically the effect may re-upload itself and start playing from the start. You ^also^ cannot change the type ,,either,, when running [[SDL_HapticUpdateEffect]](). Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may re-upload itself and start playing from the start. You ^also^ cannot change the type ,,either,, when running [[SDL_HapticUpdateEffect]]().

DRAFT

SDL_HapticUpdateEffect

Use this function to update the properties of an effect.

Syntax

int SDL_HapticUpdateEffect(SDL_Haptic*       haptic,
                           int               effect,
                           SDL_HapticEffect* data)

Function Parameters

haptic

a pointer to the haptic device that has the effect

effect

the index of the effect to update

data

a pointer to the new effect properties to use

Return Value

Returns the ID of the effect on success, or -1 on error or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may re-upload itself and start playing from the start. You also cannot change the type either when running SDL_HapticUpdateEffect().


CategoryAPI, CategoryForceFeedback

None: SDL_HapticUpdateEffect (last edited 2017-03-25 22:53:21 by PhilippWiesemann)

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