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- SDL_InitSubSystem . . . 8 matches
- ...
= SDL_InitSubSystem =
Use this function to initialize specific SDL subsystems.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
int SDL_InitSubSystem(Uint32 flags)
}}}
=...
- SDL_Init . . . 5 matches
- ...
return 0;
}
}}}
== Remarks ==
[[SDL_Init]]() simply forwards to calling [[SDL_InitSubSystem]](). Therefore, the two may be used interchangeably. Though for readability of ...
- SDL_QuitSubSystem . . . 3 matches
- ...zed = !SDL_Init(0);
/* ... console stuff ... */
if (sdl_initialized && SDL_InitSubSystem(SDL_INIT_VIDEO)) {
display_graph();
SDL_QuitSubSystem(SDL_INIT_V...
- SDL_VideoInit . . . 2 matches
- ...ion and you haven't used the SDL_INIT_VIDEO flag with either [[SDL_Init]]() or [[SDL_InitSubSystem]](), you should call [[SDL_VideoQuit]]() before calling [[SDL_Quit]]().
It is s...
- SDL_WasInit . . . 1 match
- ...lude(SDL_Init, , , from="OR'd together:", to="If you want to initialize")>>
== Related Functions ==
.[[SDL_Init]]
.[[SDL_InitSubSystem]]
----
[[CategoryAPI]], [[CategoryInit]]...
- SDL_Quit . . . 1 match
- ...s init function (for example [[SDL_VideoInit]]()) instead of [[SDL_Init]]() or [[SDL_InitSubSystem]](), then you must use that subsystem's quit function ([[SDL_VideoQuit]]()) to s...
- SDL_AudioInit . . . 1 match
- ...e the audio driver you want to use. You should normally use [[SDL_Init]]() or [[SDL_InitSubSystem]]().
== Related Functions ==
.[[SDL_AudioQuit]]
----
[[CategoryAPI]], [[Categ...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
