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Differences between revisions 1 and 2
Revision 1 as of 2013-02-13 18:07:44
Size: 1457
Editor: jorgenpt
Comment: Initial page for SDL_IsGameController
Revision 2 as of 2013-02-13 18:13:27
Size: 1602
Editor: jorgenpt
Comment: Add a code example
Deletions are marked like this. Additions are marked like this.
Line 22: Line 22:
||'''joystick_index'''||the device_index of a device, up to SDL_NumJoysticks|| ||'''joystick_index'''||the device_index of a device, up to [[SDL_NumJoysticks]]()||
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You can add your code example here for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        printf("Joystick %i is supported by the game controller interface!\n");
    }
}

DRAFT

SDL_IsGameController

Use this function to check if the given joystick is supported by the game controller interface.

Syntax

SDL_bool SDL_IsGameController(int joystick_index)

Function Parameters

joystick_index

the device_index of a device, up to SDL_NumJoysticks()

Return Value

Returns SDL_TRUE if the given joystick is supported by the game controller interface, SDL_FALSE if it isn't or it's an invalid index.

Code Examples

for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        printf("Joystick %i is supported by the game controller interface!\n");
    }
}

Remarks

joystick_index is the same as the device_index passed to SDL_JoystickOpen.


CategoryAPI, CategoryGameController

None: SDL_IsGameController (last edited 2016-04-10 22:52:08 by PhilippWiesemann)

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