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Revision 1 as of 2013-02-13 18:07:44
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Editor: jorgenpt
Comment: Initial page for SDL_IsGameController
Revision 7 as of 2016-04-10 22:52:08
Size: 1349
Comment: Added version section.
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||'''joystick_index'''||the device_index of a device, up to SDL_NumJoysticks||

##Fill in the above table per the Style Guide, then delete this comment.
||'''joystick_index'''||the device_index of a device, up to [[SDL_NumJoysticks]]()||
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You can add your code example here for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        printf("Joystick %i is supported by the game controller interface!\n", i);
    }
}
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##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment.
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joystick_index is the same as the device_index passed to [[SDL_JoystickOpen]]. '''joystick_index''' is the same as the `device_index` passed to [[SDL_JoystickOpen]]().


== Version ==
This function is available since SDL 2.0.0.

DRAFT

SDL_IsGameController

Use this function to check if the given joystick is supported by the game controller interface.

Syntax

SDL_bool SDL_IsGameController(int joystick_index)

Function Parameters

joystick_index

the device_index of a device, up to SDL_NumJoysticks()

Return Value

Returns SDL_TRUE if the given joystick is supported by the game controller interface, SDL_FALSE if it isn't or it's an invalid index.

Code Examples

for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        printf("Joystick %i is supported by the game controller interface!\n", i);
    }
}

Remarks

joystick_index is the same as the device_index passed to SDL_JoystickOpen().

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_IsGameController (last edited 2016-04-10 22:52:08 by PhilippWiesemann)

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