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*<<BR>>If '''state''' is SDL_QUERY then the current state is returned, otherwise the new processing state is returned. <<BR>>*
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*<<BR>>This function is used to enable or disable joystick event processing. <<BR>>*
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*<<BR>>Note: Joystick event handling is preferred.

Note: Even if joystick event processing is enabled, individual joysticks must be opened before they generate events.

Warning: Calling this function may delete all events currently in SDL's event queue. <<BR>>*

DRAFT

SDL_JoystickEventState

Use this function to enable/disable joystick event polling.

Syntax

int SDL_JoystickEventState(int state)

Function Parameters

state

can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE

green

Return Value

Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call SDL_GetError() for more information.

*
If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.
*

Code Examples

You can add your code example here

Remarks

*
This function is used to enable or disable joystick event processing.
*

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and to manually? check the state of the joystick when you want joystick information.

*
Note: Joystick event handling is preferred.

Note: Even if joystick event processing is enabled, individual joysticks must be opened before they generate events.

Warning: Calling this function may delete all events currently in SDL's event queue.
*


CategoryAPI, CategoryJoystick

None: SDL_JoystickEventState (last edited 2015-10-29 21:39:34 by PhilippWiesemann)

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