#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_JoystickEventState = Use this function to enable/disable joystick event polling. <> == Syntax == {{{#!highlight cpp int SDL_JoystickEventState(int state) }}} == Function Parameters == ||'''state'''||can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE|| Note: You may use -1, 0, or 1 in place of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE respectively. == Return Value == Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call [[SDL_GetError]]() for more information. If '''state''' is SDL_QUERY then the current state is returned, otherwise the new processing state is returned. == Code Examples == {{{#!highlight cpp printf("%i\n", SDL_JoystickEventState(SDL_QUERY)); /* prints 1 */ printf("%i\n", SDL_JoystickEventState(SDL_IGNORE)); /* prints 0 */ printf("%i\n", SDL_JoystickEventState(SDL_QUERY)); /* prints 0 */ }}} == Remarks == If joystick events are disabled, you must call [[SDL_JoystickUpdate]]() yourself and manually check the state of the joystick when you want joystick information. Note: It is recommended that you leave joystick event handling enabled. /!\ WARNING: Calling this function may delete all events currently in SDL's event queue. == Related Functions == .[[SDL_GameControllerEventState]] ---- [[CategoryAPI]], [[CategoryJoystick]]