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Revision 6 as of 2013-10-05 13:03:02

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SDL_JoystickEventState

Use this function to enable/disable joystick event polling.

Syntax

int SDL_JoystickEventState(int state)

Function Parameters

state

can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE

Note: You may use -1, 0, or 1 in place of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE respectively.

Return Value

Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call SDL_GetError() for more information.

If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.

Code Examples

cout << SDL_JoystickEventState(SDL_QUERY)  << endl;  // 1
cout << SDL_JoystickEventState(SDL_IGNORE) << endl;  // 0
cout << SDL_JoystickEventState(SDL_QUERY)  << endl;  // 0

Remarks

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and manually check the state of the joystick when you want joystick information.

Note: It is recommended that you leave Joystick Event Handling enabled. Warning: Calling this function may delete all events currently in SDL's event queue.


CategoryAPI, CategoryJoystick

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