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| Deletions are marked like this. | Additions are marked like this. |
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| const char* SDL_JoystickName(int device_index) | const char* SDL_JoystickName(SDL_Joystick *joystick) |
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| ||'''device_index'''||the index of the joystick to query|| | ||'''joystick'''||the [[SDL_Joystick]] obtained from [[SDL_JoystickOpen]] || |
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| The name of the selected joystick. If no name can be found, this function returns NULL. | Returns the name of the selected joystick. If no name can be found, this function returns NULL; call [[SDL_GetError]]() for more information. |
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| You can add your code example here | /* Print the names of all attached joysticks */ int num_joy, i; num_joy = SDL_NumJoysticks(); printf("%d joysticks found\n", num_joy); for(i = 0; i < num_joy; i++) { SDL_Joystick *joystick = SDL_JoystickOpen(i); printf("%s\n", SDL_JoystickName(joystick)); } |
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| This can be called before any joysticks are opened. | |
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| .[[SDL_JoystickOpen]] .[[SDL_JoystickNameForIndex]] |
DRAFT |
SDL_JoystickName
Use this function to get the implementation dependent name of a joystick.
Contents
Syntax
const char* SDL_JoystickName(SDL_Joystick *joystick)
Function Parameters
joystick |
the SDL_Joystick obtained from SDL_JoystickOpen |
Return Value
Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
Code Examples
/* Print the names of all attached joysticks */
int num_joy, i;
num_joy = SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i = 0; i < num_joy; i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
printf("%s\n", SDL_JoystickName(joystick));
}
Remarks
