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Differences between revisions 3 and 4
Revision 3 as of 2011-06-29 00:50:06
Size: 1052
Editor: SheenaSmith
Comment: update content for consistency - add SDL_GetError() to NULL RVs
Revision 4 as of 2013-02-07 14:42:23
Size: 1135
Comment: Changed argument to SDL_Joystick*.
Deletions are marked like this. Additions are marked like this.
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const char* SDL_JoystickName(int device_index) const char* SDL_JoystickName(SDL_Joystick *joystick)
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||'''device_index'''||^the index of the joystick to query^ ''-or-'' *the N'th joystick on the system*|| ||'''joystick'''||^the [[SDL_Joystick]] obtained from [[SDL_JoystickOpen]] ||
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num_joy=SDL_NumJoysticks(); num_joy = SDL_NumJoysticks();
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for(i=0;i<num_joy;i++)
  printf("%s\n", SDL_JoystickName(i));
for(i = 0; i < num_joy; i++)
{
  SDL_Joystick *joystick = SDL_JoystickOpen(i);

  printf("%s\n", SDL_JoystickName(joystick));
}
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This can be called before any joysticks are opened.  This can be called before any joysticks are opened.
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 .[[SDL_JoystickNameForIndex]] *

DRAFT

SDL_JoystickName

Use this function to get the implementation dependent name of a joystick.

Syntax

const char* SDL_JoystickName(SDL_Joystick *joystick)

Function Parameters

joystick

^the SDL_Joystick obtained from SDL_JoystickOpen

Return Value

Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.

Code Examples

*

/* Print the names of all attached joysticks */
int num_joy, i;
num_joy = SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i = 0; i < num_joy; i++)
{
  SDL_Joystick *joystick = SDL_JoystickOpen(i);
  printf("%s\n", SDL_JoystickName(joystick));
}

*

Remarks

This can be called before any joysticks are opened.


CategoryAPI, CategoryJoystick

None: SDL_JoystickName (last edited 2015-04-26 18:55:49 by PhilippWiesemann)

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