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Size: 1135
Comment: Changed argument to SDL_Joystick*.
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← Revision 9 as of 2015-04-26 18:55:49 ⇥
Size: 1417
Comment: Sorted related functions, see SGFunctions.
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| const char* SDL_JoystickName(SDL_Joystick *joystick) | const char* SDL_JoystickName(SDL_Joystick* joystick) |
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| ||'''joystick'''||^the [[SDL_Joystick]] obtained from [[SDL_JoystickOpen]] || | ||'''joystick'''||the SDL_Joystick obtained from [[SDL_JoystickOpen]]()|| |
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| * | |
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| * | |
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| This can be called before any joysticks are opened. | ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Version == This function is available since SDL 2.0.0. |
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| .[[SDL_JoystickOpen]] * .[[SDL_JoystickNameForIndex]] * |
.[[SDL_JoystickNameForIndex]] .[[SDL_JoystickOpen]] |
DRAFT |
SDL_JoystickName
Use this function to get the implementation dependent name of a joystick.
Contents
Syntax
const char* SDL_JoystickName(SDL_Joystick* joystick)
Function Parameters
joystick |
the SDL_Joystick obtained from SDL_JoystickOpen() |
Return Value
Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
Code Examples
/* Print the names of all attached joysticks */
int num_joy, i;
num_joy = SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i = 0; i < num_joy; i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
printf("%s\n", SDL_JoystickName(joystick));
}
Remarks
You can add useful comments here
Version
This function is available since SDL 2.0.0.
