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Differences between revisions 5 and 9 (spanning 4 versions)
Revision 5 as of 2013-02-07 15:21:17
Size: 1082
Comment: I don't think this can be called without SDL_JoystickOpen. SDL_JoystickNameForIndex could, though.
Revision 9 as of 2015-04-26 18:55:49
Size: 1417
Comment: Sorted related functions, see SGFunctions.
Deletions are marked like this. Additions are marked like this.
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const char* SDL_JoystickName(SDL_Joystick *joystick) const char* SDL_JoystickName(SDL_Joystick* joystick)
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||'''joystick'''||^the [[SDL_Joystick]] obtained from [[SDL_JoystickOpen]] || ||'''joystick'''||the SDL_Joystick obtained from [[SDL_JoystickOpen]]()||
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*
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*
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''You can add useful comments here''

##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment.

== Version ==
This function is available since SDL 2.0.0.
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 .[[SDL_JoystickOpen]] *
.[[SDL_JoystickNameForIndex]] *
 .[[SDL_JoystickNameForIndex]]
.[[SDL_JoystickOpen]]

DRAFT

SDL_JoystickName

Use this function to get the implementation dependent name of a joystick.

Syntax

const char* SDL_JoystickName(SDL_Joystick* joystick)

Function Parameters

joystick

the SDL_Joystick obtained from SDL_JoystickOpen()

Return Value

Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.

Code Examples

/* Print the names of all attached joysticks */
int num_joy, i;
num_joy = SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i = 0; i < num_joy; i++)
{
  SDL_Joystick *joystick = SDL_JoystickOpen(i);
  printf("%s\n", SDL_JoystickName(joystick));
}

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryJoystick

None: SDL_JoystickName (last edited 2015-04-26 18:55:49 by PhilippWiesemann)

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